ALIVE

ALIVE is a 2D co-op side-scrolling stealth puzzle-platformer that took place in an abandoned building turned to a space that captors use for their organ procurement. The player will need to sneak and maneuver through the building and avoid the captors by hiding in the shadows. The puzzle can be solve by interacting with the item’s in the world such as crates and switches.









I was responsible of inserting the art and animation in the game as well as some of the props mechanics such as the elevator. I am also the Tech Lead for the project, so I am responsible of documenting the UML diagram and the pseudocode for the project and compile the Technical Document.

Itch.io Link : ALIVE

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